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2008 SPRING BIG GAME MAP (CLICK HERE)

IT'S A MATTER OF
NATIONAL SECURITY SPONSORED BY TIPPMANN
Threat level is severe. Civil disturbance has ensued the random acts of
terrorism. Mysterious anomalies are engraving images of violence in
everyone’s mind and the thought processes of vigilantes are in effect. The
Government has saturated the small town of Mt. Gilead, Ohio with elite
special response teams ready to combat the untraceable acts of violence and
slaughter of the town’s livestock and abundance of oil being secretly hauled
from the area for decades of profit to the people we have never known to
exist. At the center of attention is the JT Sports Battle Port; known to
some as a top secret debunking area and stepping stone into a world of
expendable assassins for our freedom’s benefit. The vortex of the port has
been a flurry of strange sightings and hypnotizing light shows that must be
the shell from a wormhole coming from a different kind of energy field. Who
is coming here and what is this energy that is emulated from our soils?
Years of scientific data has proved that the vortex is manufactured from the
magnetic fields produced by molten steel revolving within our earth’s core
and permeates through the earth’s crust inviting those from other stars to
investigate our inhabitants and refuel from our h2o and emp’s generated at
the same rate as other key points on our planet. Too much information has
leaked throughout the last 60 years and the Government cannot keep these
secrets any longer. Our world leaders have agreed to show us the nuts and
bolts of life on other planets and what we have shared with them in the
decades that precede us. Even though we have our eyes open, we will be at
battle with energy that will confuse us and erase all rationale fighting and
self-preservation skills. Signs of greed will reign supreme when we fight
each other without prejudice until nothing is left standing. With love and
One Nation Under God we may just survive this onslaught we are bringing upon
ourselves. No laughing at the misfortunes of others when we are all crawling
through the same trenches fighting an enemy that is much older and wiser
than we are. This ain’t no video game…YOU are the action. Get ready to have
the gunfight of your life on Sunday May 4, 2008 at SplatterPark.
Welcome to the 2008 Spring Big Game. We wish to offer you a safe, fun, and
affordable playing environment. Big games at SplatterPark have many
surprises that can thrill you or startle
you, either way; the memories will stay with you forever! You will be
participating in a 6-½ hour continuous game, which will involve many facets
other than what you are used to during recreational play! Due to the
complexities of this game all players should read this page and become
familiar with rules, the map, and the locations of specific areas of
service. If you don’t, you are at a disadvantage!
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SplatterPark
is a Field Paint Only facility and Big Games are Event Paint Only. No carry
on paintballs or grenades.
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Gates open at
6:00 a.m.
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Day of
registration begins at 7:00 a.m.
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BIG GAME ID
CARD must be visible at all times! Do not lose it - no other will be given!
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Regular
pricing applies to Big Games. Air punches are provided with Full Pack / Half
Pack purchases.
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Additional air
tokens can be purchased – (2) tokens for $5 or (1) token for $3.
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AIRPASS can be
purchased for $10 for unlimited air fills on respective tank.
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Rent a HPA
tank for only $10.00 with valid driver’s license. Includes all day air! Save
time and money instead of standing in line for CO2 fills.
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Goggles on at
all times while in shooting areas. Barrel Covers must be on gun when not
playing.
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Game Begins at
9:30 a.m. -- Reign in Paint at 3:45 p.m. -- Prizes at 4:00 p.m.
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Lunch is
served between 11:30 p.m. and 1:30 p.m.
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Pepsi /
Gatorade / Snack products are available in vending machines.
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Bottled water
will be available in various locations.
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Chronograph/Target Range is available to you after you have registered and
have had a safety briefing. Field limit is 285 FPS. Use the target range to
tune your marker. Entry point Referees will chrono your gun before you are
allowed entry to playing area. No tools allowed at insertion chronos. Tools
will be confiscated at insertion points and on field of play.
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Although we
can do minor quick fixes/repairs, we cannot guarantee that a gun tech will
be available. Tech work is $15.00 per 15 minutes and the time begins upon
consultation.
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Make sure your
equipment is working before arriving for the Big Game. Rental guns are
available for $15.00. Be sure to make sure your tank is in date. If it is
not, we will not fill it. Rental CO2 tanks are $5.00 -- Rental HPA tanks are
$10.00 with a valid drivers license.
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Safety Rules
must be followed as posted in every staging area.
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We are not
responsible for your gear – keep track of your belongings.
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Teams /
Armbands – Team armbands can be found at the Scoreboard table.
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Dress for battle. Props, explosions,
visual weapons, and other varieties of excitement will be deployed.
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We cannot be responsible for
encountering beings that are elusive, frightening, and hungry for human
blood.
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Members of the world’s elite and
public media may be in attendance to control what you see and think.
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This is not
a drill, be prepared to have a great time!
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ALL PAINTBALLS AND GRENADES MUST BE PURCHASED
DAY OF EVENT AT SPLATTERPARK
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Equipment Restrictions as
follows: Ghillie suits & air cannons must be approved by the Ultimate Judge.
No modified mask/goggle systems, trip wires, pyrotechnics, knives, PUGS,
tanks, laser sights, or changing colors of armbands. Semi-auto or pump guns
only. NO full auto or ramping boards. Pistols must remain plugged and
holstered while in neutral areas. NO Rogue or Mercenary squads are
permitted; instead a Special Operations detachment will take care of
business! Use of CARRY ON PAINT or NOT OBEYING THE SAFETY RULES or
restrictions, will result in expulsion from premises. No soliciting.
SplatterPark employees are clearly identified by our trademark safety green
attire, so if there is anything you need please let one of us know!
Objective:
To have fun and complete missions to acquire points for your team. The park
has been turned into a map of threat levels so severe you are destined to
engage enemies both foreign and domestic. Your respective insertion points
will have a map with mission times to take over key points of the field. The
next 6.5 hours are a continuous game of Capture the Flag with several
Tactical Twists. Our referees will guide you into battle. You may be with
hundreds of armed ballers or sent with a few stealthy killers to ruin
someone’s position. Your defensive base points are Area 51 (Orange Team) &
Jihad (Blue Team). Your team acquires points by capturing your opponent’s
flag and returning it to the predetermined mission destinations, holding the
destination for the predetermined amount of time, while your inserted
teammates accomplish missions. Several Special Response Teams, Terrorists,
Aliens, and other characters will be infiltrating your camp to try to
prevent your team from accomplishing these goals. Have fun and get ready for
battle!
BASES – Area 51
(Orange Team) & Jihad (Blue Team)
Teams
/ Armbands – Team
armbands can be found at the Information HQ / Scoreboard table.
Eliminations
– If a ball breaks on you or anything you are carrying, you are out! Play
today with honor. We will not be using medics or priests today! Leave the
field of play and go to insertion point for re-entry to field of play.
Insertion
points – Both
teams will be sharing the same insertion point. Be diplomatic! Insertions
will alternate and be tactically oriented. You must be inserted with a team,
no rogue insertions. All insertions will be staged.
Hospital –
Located on the map near Splatter Hill and Dark Forest. These are neutral
zones that the player can use instead of an entry point to be re-inserted
closer to the action. This area is a diplomatic area where you can socialize
with the other team before going back to battle.
High
Commanders –
Insertion Referees and Other characters will play the role of commanders.
NO MEDICS…Play with honor!
Pilots – Have the
ability to operate an airplane for recon, air strikes, or to drop
paratroopers behind enemy lines.
Special Weapons Cards
– Cards will be distributed randomly at insertion points. The contents will
vary and may be catastrophic depending on their use. Caution must be used -
great fun is to ensue!!
Scores – The
scoreboard will be located in front of the main target range chrono area.
Scores will be based on difficulty of mission and possession of certain key
spots during game play. Eliminations do not count for points.
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