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Saturdays  10:00am - 4:00 PM

Sundays    10:00am - 4:00 PM

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Any Time By Appointment


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BIG GAMES 2014

05.04.14 | 10.05.14

THE NEXT BIG GAME IS IN:





Click for Mount Gilead, Ohio Forecast

 
 

We want to thank the 2800+ players that participated in our 2013 Big Games.

  We look forward to seeing you at a Big Game in 2014.  Keep checking back for more information...

SPRING BIG GAME 2014 FALL BIG GAME 2014
Sunday, May 4th, 2014 Sunday, October 5th,  2014

Registration 7:00 am  Game Begins 9:30 am

Registration 7:00 am  Game Begins 9:30 am

Thanks for coming to the Spring Big Game!

PRE-REGISTER NOW


PAINTBALL FUN    $10,000 IN PRIZES    GREAT BATTLES    A THOUSAND PLAYERS

Fall BIG GAME 2014- Scenario / Timeline / Mission info / 2014 Fall Game MAP ( 9.18.14 )            

Join over a thousand paintballers for a great day of fun and prizes!  (rev: Fall 2014)   - FBG 10.05.14

Welcome to the Big Game. We wish to offer you a safe, fun, and affordable playing environment. Big Games at SplatterPark have many surprises that can thrill you or startle you, either way; the memories will stay with you forever! You will be participating in a 6 hour continuous game, which will involve many facets other than what you are used to during recreational play. Due to the complexities of this game all players should read this page and become familiar with rules, the map, and the locations of specific areas of service. If you don’t, you are at a disadvantage!

·         Gates open at 6:00 a.m.

·         Day of registration begins at 7:00 a.m.

·         BIG GAME CREDENTIAL is your receipt & must be visible at all times! Do not lose it - no other will be given!

·         Credential contains a raffle ticket for prizes called out during the day at the SuperSale. Check prize board at the SuperSale to claim your prize. Prizes not claimed by 4:00 p.m. will be included in the Prize Toss.

·         Pre-Register at www.splatterpark.com to be eligible for the pre-registered players raffle!

·         Regular pricing applies to Big Games. Air punches are provided with Full Pack / Half Pack purchases.

·         AIRPASS can be purchased for $10 for unlimited air fills on respective HPA tank.

·         Rent a HPA tank for only $10.00 with valid driver’s license. Includes all day air! Save time and money instead of standing in line & spending extra money for CO2 fills.

·         SuperSale opens at 7:00 a.m.

·         Game Begins at 9:30 a.m. -- Reign in Paint at 3:45 p.m. -- Prizes at 4:00 p.m.

·         FREE Lunch is served between 11:30 p.m. and 1:30 p.m. (1) Hot Dog (1) Chips (1) Bottled Water

·         Pepsi / Gatorade / Snack products are available at the TIPPMANN Cafe.

·         Chronograph/Target Range is available to you after you have registered and have had a safety briefing. Field limit is 285 FPS. Max ROF is 15BPS. Use the target range to tune your marker. Entry point Referees will chrono your gun before you are allowed entry to playing area. No tools allowed at insertion chronos. Tools will be confiscated at insertion points and on field of play.

·         Gun Techs – various vendors will perform gun work for a nominal fee.

·         Safety Rules must be followed as posted in every staging area.

·         We are not responsible for your gear – keep track of your belongings.

·         Teams / Armbands – Team armbands can be found at the HQ/Info Scoreboard table in vendor area.

·         Dress for battle. Props, undisclosed genetic material, explosions, visual weapons, and other varieties of excitement will be deployed. Working with props or attempting to obtain props may have certain inherent dangers and/or risks. Do not attempt to do anything beyond your physical ability.

·         We cannot be responsible for encountering beings that are elusive, frightening, and hungry for human flesh.

·         Members of the world’s elite and public media may be in attendance to control what you see and think. No spectators on field of play. No outside photographers/videographers permitted.

·         This is not a drill, be prepared to have a great time!

SplatterPark Rules:
1-Safety masks must be worn at all times on the field and in the target area.
2-Barrel covers must be used at all times in the staging area, when leaving the fields and when not actively playing in a game.
3-No firing in the staging area, neutral or parking areas.
4-The park speed limit = 285 fps - (feet per second).
5-No physical contact, bunkering or charging your opponents. Do not shoot anyone closer than 20 feet. You must stay at least one obstacle away from your opponents. No blind firing.
6-Avoid field hazards and obstacles.
7-You are eliminated when a paintball hits you or anything you are carrying and breaks.
8-Once eliminated call yourself “out” or “hit”, place the barrel cover on your gun, raise your gun up over your head and move off the field.
9-Obey all instructions given by the referees. If you have a problem while on the field yell or signal for a ref to assist you. Referee decisions are final.
10-Good sportsmanship is expected of all players. No profanity, harassment or cheating. Drugs and alcohol are not permitted on the premises. Players arriving under the influence cannot participate.
11-No full-autos. 15 bps maximum (balls per second) 
12-Do not disassemble rental guns. Keep feeder lid locked down tight.
13-Do not wipe the inside of rental masks. 
14-Do not pick paintballs up off the ground they will cause gun problems and jamming. 
15-The minimum age to play at SplatterPark is 10.
16-Field paint only - only our field paint is permitted on the field and in the target area.
17-Splatterpark reserves the right to refuse service to anyone at anytime.
 Follow the rules - be safe - have fun!

Equipment Restrictions as follows: No modified mask/goggle systems, trip wires, pyrotechnics, knives, PUGS, tanks, laser sights, or changing colors of armbands. Ghillie suits must be approved by the Ultimate Judge. Pump action, semi auto, response, rebound, and ramping modes are allowed. 15 BPS limit. NO FULL AUTO. Pistols must remain plugged and holstered while in neutral areas. NO home made devices, cannons or launchers. NERF rockets are NOT permitted. NO Rogue or Mercenary squads are permitted. Use of CARRY ON PAINT or NOT OBEYING THE SAFETY RULES or restrictions, will result in expulsion from premises. No soliciting.

STAFF: SplatterPark employees are clearly identified by our trademark safety green attire, so if there is anything you need please let us assist you!

Illuminati & Ultimate Judge: Sean

UN Commander: Disco Dan

Spectra Commander:  Wyrm

Objective: To have fun and complete missions to acquire flag hangs for your team. The park has been turned into a map of critical missions that can benefit you or destroy you. The completion of respective missions can accumulate points for your team, may give your team access to certain weapons, or may be detrimental to your team.

The next 6 hours are a series of multiple Center Flag games with several Tactical Twists.
One flag will be used for the entire game. The flag will be placed in the center of the timed mission on the map. It is your team’s goal to capture the flag and push it through the frontlines of your enemy to an extraction point. If you are eliminated while carrying the flag, drop the flag, and leave the field. The flag is available to the next person who wishes to retrieve it and continue towards the extraction point.

·         Bases – There are no bases. All your base belong to me. J

·         Teams / Armbands – Team armbands will be checked out at the scoreboard. 1 armband per player.

·         Scores – The scoreboard will be located at the SuperSale Vendor Area. Scores will be based on successful flag hangs if your team can push through enemy lines.

·         Eliminations – If a ball breaks on you or anything you are carrying, you are eliminated! This includes shields, props, little red wagons, flags; backpacks etc…Play with honor – CALL YOUR HITS! Leave the field of play and go to insertion point for re-entry to field of play.  You may also go to one of four ReSpawn points. Print a map before coming to the Big Game! Have a spine….play with honor.

·         Insertion & Spawn – Insertions are at specific times listed in the TIMELINE below. Make sure you chrono and you are in the Detention Chrono Insert area to be inserted into game. Credentials must be visible at all times. Both teams will be rallying in the Detention Chrono Insert before being released into the field of play.  Insertions will be lead by your respective team Commander.  Barrel Covers on until we spring into action. White Flag designates neutral players. ReSpawn: We will be reasonable if you are being reasonable. Eliminated players may opt to head to the closest ReSpawn to get back into the game. The four ReSpawn areas are listed on the map. Print one and bring it with you. A ref located near a ReSpawn point will let you know when it is safe to get back into the game.

·         Safe Houses – Located on the map near Splatter Hill and Dark Forest respectively. NO INSERTIONS FROM SAFE HOUSES. These structures are for emergencies. Barrel covers must be on gun before entering Safe House. By entering a safe house you are voluntarily removing yourself from the game. Leave the field and walk to Detention Chrono Area for insertion back into the game.

·         Role Playing: Special Weapons Cards and Weapons of Undisclosed Terrorist ploys will be engaged and played out by players selected by your team Commander. Use special cards wisely.

The Story:
Guantanamo Bay Cuba houses a US naval base and Camp Delta - our detention camp, essentially a US military prison.  Also known as GTMO.  In recent years, the Obama Administration has verbalized their intent to close this camp and release the prisoners. This was just in the news a month ago or so when they released 5 prisoners in exchange to the Taliban for Sgt. Bergdahl.  There was quite an outcry over this exchange and I believe that generally, most Americans are not in favor of releasing terrorists.  It is a general opinion that this type of release and or movement of prisoners will happen more and more in the future. The breach is happening. Americans need to be vigilant.


 

Timeline

·         9:10 March to Base Camp: Spectra Commander will lead his team to the Sandbox. UN Commander will lead his team to Dark Forest.

·         9:30 GAME BEGINS: The Illuminati will signal start of game. Your team Commander will rally you into key parts of the map to have an advantage before the first objective begins. Eliminate the enemy and hold your real estate. Play with honor. Play paintball.

1st Insertion 10:00. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

·         10:15 PENNY LANE – Fort Buckeye:  The most luxurious part of GTMO. This is where we house prisoners and try to convert them to be spies against Al-Qaeda. Mission: One Flag. Try to capture the flag and push it through the front lines of your enemy. Spectra extraction point is fuel depot in the Sandbox. UN extraction is KONG in Dark Forest.

2nd Insertion 10:30. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

3rd Insertion 11:00. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

·         11:15 HIGH VALUE PRISONERS – BattlePort: The CIA released 14 High Valued Prisoners from civilian prisons into the custody of GTMO. The prisoners were held overseas and shipped to port. Extract the prisoners (14 flags) into Welcome Center of the Sandbox. *One flag will be used and reset for each successful push. Possible 14 total.

4th Insertion 11:30. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

5th Insertion 12:00. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

·         12:15 CAMP JUSTICE - SplatterHill: Time to sentence the terrorists. They will get their sentence on top of the Hill. Mission: One Flag. Try to capture the flag and push it through the front lines of your enemy. Spectra extraction point is the ReSpawn in Snake Pit. UN extraction point is fuel depot in the Sandbox.

6th Insertion 12:30. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

7th Insertion 1:00. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

·         1:15 CAMP DELTA - Sandbox: The 6 unit detention center houses many prisoners in a prison complex. Mission: Six Flags. Try to capture the flag and push it through the front lines of your enemy. Spectra extraction point is Ambush Alley. UN extraction point is top of SplatterHill.

8th Insertion 1:30. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

9th Insertion 2:00. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

·         2:15 CAMP NO – Dark Forest:  A black site outside the perimeter of the main detention center. This is where the prisoners would be interrogated. Former guards of the prison have said that some of the techniques used were so demeaning that some prisoners would commit suicide. Mission: One Flag. Try to capture the flag and push it through the front lines of your enemy. The extraction point for Spectra and the UN is at the fuel depot in the Sandbox.

10th Insertion 2:30. Your team Commander will lead you from the Detention Chrono Insert to a key part of the map.

11th Insertion 3:00. Your team Commander will lead you from the Detention Chrono Insert to several different Black Sites NOT on the map.

·         3:00 THE RELEASE – Lost Temple:  The terrorists were flown off to Qatar in a C-17 aircraft Saturday as part of a controversial deal with the Taliban to secure the release of U.S. Army Sgt. Bowe Bergdahl.  These guys, they weren’t just picked out of a hat. The Taliban had been calling for their release. So we have been betrayed. The final line in the sand.  Mission: One Flag. Try to capture the flag and push it through the front lines of your enemy.  The extraction point for Spectra and the UN is in Sniper’s Hollow.

 

·         3:30 Big Game ends and Rally for Reign in Paint at the BattlePort.

·         3:45 REIGN IN PAINT *smoke grenades are not permitted during the Reign in Paint.

·         4:00 Prize Toss & Raffle from our generous sponsors at the SuperSale.

·         Keep track of your belongings: We are not responsible.

·         SAFETY FIRST – GOGGLES ON AT ALL TIMES WHILE IN SHOOTING AREAS – BARREL COVERS ON WHEN ELIMINATED, BEING INSERTED, AND IN NEUTRAL / PAVILION AREAS. Barrel Covers are mandatory and must be strapped on at all times unless actively playing the game. No shooting / dry firing in neutral or parking areas. No insertions from safe houses!

Thank you for choosing SplatterPark for a great day of fun at the Big Game!

 

 

PAST BIG GAMES  -  2000 TO PRESENT



5/7/2006 -  YOUR DAYS ARE NUMBERED
10/1/2006 - WAR ENSEMBLE

5/15/2005 - 2112: BATTLE FOR SPLATTERPARK
10/2/2005 - DARK SIDE OF THE PARK

5/16/2004 - AND JUSTICE FOR ALL
10/3/2004 - PAINTED WE STAND

5/18/2003 - HOME OF THE BRAVE
9/28/2003 - AND THEN THERE WAS ONE...

6/2/2002 - THE BIG GAME
10/6/2002 - LAND OF THE FREE

10/7/2001 - FALL BIG GAME BLOWOUT

11/19/2000 - END OF THE SEASON BIG GAME BLOWOUT