|
TIPPMANN'S TREASURE II - SPONSORED BY TIPPMANN

Join us on Sunday May 3, 2009 at SplatterPark Paintball
Games in Mt. Gilead, Ohio.
Spring
Big Game – Tippmann’s Treasure II
Time for change and we wish we had some: The cloak of
deception has been lifted from our President and he has been exiled to join
the one’s he really serves. Time to fight with the American Spirit that our
great country was born with. A call to arms for all gun fighters to bring it
and take back what is ours from the terrorist cells that have been
infiltrating our economic system with bogus strategies to collapse our
country’s backbone. All our liquid assets have been invested in gold and now
we must defeat these terrorists before they rob our vaults and defeat us
completely.
Join over a thousand paintballers for a great day of fun
and prizes!
Welcome to the Big
Game. We wish to offer you a safe, fun, and affordable playing environment.
Big games at SplatterPark have many surprises that can thrill you or startle
you, either way; the memories will stay with you forever! You will be
participating in a 6-½ hour continuous game, which will involve many facets
other than what you are used to during recreational play! Due to the
complexities of this game all players should read this page and become
familiar with rules, the map, and the locations of specific areas of
service. If you don’t, you are at a disadvantage!
·
SplatterPark is Field
Paint Only facility and Big Games are Event Paint Only. No carry on
paintballs or grenades.
·
Gates open at 6:00 a.m.
·
Day of registration
begins at 7:00 a.m.
·
BIG GAME ID CARD must
be visible at all times! Do not lose it - no other will be given!
·
Regular pricing applies
to Big Games. Air punches are provided with Full Pack / Half Pack purchases.
·
Additional air tokens
can be purchased – (2) tokens for $5 or (1) token for $3.
·
AIRPASS can be
purchased for $10 for unlimited air fills on respective tank.
·
Rent a HPA tank for
only $10.00 with valid driver’s license. Includes all day air! Save time and
money instead of standing in line for CO2 fills.
·
Goggles on at all times
while in shooting areas. Barrel Covers must be on gun when not playing.
·
Game Begins at 9:30
a.m. -- Reign in Paint at 3:45 p.m. -- Prizes at 4:00 p.m.
·
Lunch is served between
11:30 p.m. and 1:30 p.m.
·
Pepsi / Gatorade /
Snack products are available in vending machines.
·
Bottled water will be
available in various locations.
·
Chronograph/Target
Range is available to you after you have registered and have had a safety
briefing. Field limit is 285 FPS. Use the target range to tune your marker.
Entry point Referees will chrono your gun before you are allowed entry to
playing area. No tools allowed at insertion chronos. Tools will be
confiscated at insertion points and on field of play.
·
Although we can do
minor quick fixes/repairs, we cannot guarantee that a gun tech will be
available. Tech work is $15.00 per 15 minutes and the time begins upon
consultation.
·
Make sure your
equipment is working before arriving for the Big Game. Rental guns are
available for $15.00. Be sure to make sure your tank is in date. If it is
not, we will not fill it. Rental HPA tanks are $10.00 with a valid driver’s
license.
·
Safety Rules must be
followed as posted in every staging area.
·
We are not responsible
for your gear – keep track of your belongings.
·
Teams / Armbands – Team
armbands can be found at the Scoreboard table.
·
Dress for
battle. Props, explosions, visual weapons, and other varieties of excitement
will be deployed.
·
We cannot be
responsible for encountering beings that are elusive, frightening, and
hungry for human blood.
·
Members of the
world’s elite and public media may be in attendance to control what you see
and think. No spectators on field of play. No outside
photographers/videographers permitted.
·
This is not a drill, be
prepared to have a great time!
·
ALL PAINTBALLS AND GRENADES MUST BE PURCHASED DAY OF EVENT
AT SPLATTERPARK. NO CARRY ON PAINT OR GRENADES.
Equipment Restrictions
as follows: Ghillie suits & air cannons must be approved by the Ultimate
Judge. No modified mask/goggle systems, trip wires, pyrotechnics, knives,
PUGS, tanks, laser sights, or changing colors of armbands. Pump action, semi
auto, response, rebound, and ramping modes are allowed. 15 BPS limit. NO
FULL AUTO. Pistols must remain plugged and holstered while in neutral areas.
NERF rockets are NOT permitted. NO Rogue or Mercenary squads are permitted;
instead a Special Operations Unit (SOU) will take care of business! Use of
CARRY ON PAINT or NOT OBEYING THE SAFETY RULES or restrictions, will result
in expulsion from premises. No soliciting. SplatterPark employees are
clearly identified by our trademark safety green attire, so if there is
anything you need please let one of us know!
Objective: To
have fun and complete missions to acquire points for your team. The park has
been turned into a map of threat levels so severe you are destined to engage
enemies both foreign and domestic. Your respective insertion points will
have a map with mission times to take over key points of the field. The next
6.5 hours are a continuous game of Capture the Flag with several Tactical
Twists. Insertion Teams (NO LIMITZ and Central Ohio Pirates) will guide you
into battle. You may be with hundreds of armed ballers or sent with a few
stealthy killers to ruin someone’s position. Your defensive base points are
Great Lakes (Orange Team) & Yellowstone (Blue Team). Capture the Flag
between the two respective team’s bases is continuous from 9:30am until
3:30pm. Your team also acquires points by successfully completing missions
that are scenario based and tactically oriented. Details for missions /
scenarios are at each team’s insertion point. Several Special Response
Teams, Terrorists, Aliens, and other characters will be infiltrating your
camp to try to prevent your team from accomplishing these goals. Have fun
and get ready for battle!
·
BASES
– Great Lakes (Orange Team) & Yellowstone (Blue Team)
·
Teams
/ Armbands –
Team armbands can be found at the Information HQ / Scoreboard table.
·
Eliminations
– If a ball breaks on you or anything you are carrying, you are out! Play
with honor. We will not be using medics or priests today! Leave the field of
play and go to insertion point for re-entry to field of play.
·
Insertion points
– Both teams will be rallying in the neutral zone near the two insertion
points. Be diplomatic! Insertions will alternate and be tactically oriented.
You must be inserted with a team, no rogue insertions. All insertions will
be staged by NO LIMITZ and Central Ohio Pirates. You will be inserted
through the central path or the east side path depending on nature of
mission or re-deployment. Barrel Covers on until we spring into action on
playing field.
·
Safe
Houses –
Located on the map near Splatter Hill and Dark Forest respectively. These
areas are diplomatic areas where you can socialize with other players before
going back to neutral zones. NO INSERTIONS FROM SAFE HOUSES.
·
High
Commanders –
SplatterPark’s sponsored teams No Limitz will command the Blue team and
Central Ohio Pirates will command the Orange team. Insertion Referees
will assist with coordination of insertions.
·
NO
MEDICS…Play
with honor!
·
Pilots
– Have the ability to operate an airplane for recon, air strikes, or to drop
paratroopers behind enemy lines.
·
Special Operations Units (SOU’s)
– Each team will have
a SOU to carry out the dastardly missions to gain points for each respective
team. They will be highly visible as representatives of their team. Teams
will be using props to complete each mission. Protect and assist your SOU!
·
Scores
– The scoreboard will be located in front of the main target range chrono
area. Scores will be based on difficulty of mission and possession of
certain key spots during game play. Eliminations DO count for points. Each
Chrono ref will have a counter and will call in their totals on the hour to
report kill counts. 1 point per kill. Capture the flag is worth 300 points
for each respective flag hang. Mission points vary depending on difficulty
of scenario.
·
SAFETY
FIRST – GOGGLES ON AT ALL TIMES – BARREL COVERS ON WHEN ELIMINATED, BEING
INSERTED, AND IN NUETRAL / PAVILLION AREAS.
|