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Join
over a thousand paintballers for a great day of fun and prizes!
Welcome to the Big Game. We wish to offer you a safe, fun, and affordable
playing environment. Big games at SplatterPark have many surprises that can
thrill you or startle you, either way; the memories will stay with you
forever! You will be participating in a 6-½ hour
continuous game, which will involve many facets other than what you are used
to during recreational play! Due to the complexities of this game all
players should read this page and become familiar with rules, the map, and
the locations of specific areas of service. If you don’t, you are at a
disadvantage!
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SAFETY FIRST – GOGGLES ON AT ALL TIMES WHILE IN SHOOTING AREAS – BARREL
COVERS ON WHEN ELIMINATED, BEING INSERTED, AND IN NEUTRAL / PAVILION
AREAS.
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SplatterPark is Field Paint Only facility and Big Games are Event Paint
Only. No carry on paintballs or grenades.
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Gates open at 6:00 a.m.
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Day of registration begins at 7:00 a.m.
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BIG GAME ID CARD is your receipt & must be visible at all times! Do not
lose it - no other will be given!
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Regular pricing applies to Big Games. Air punches are provided with Full
Pack / Half Pack purchases.
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Additional air tokens can be purchased – (2) tokens for $5 or (1) token
for $3.
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AIRPASS can be purchased for $10 for unlimited air fills on respective
tank.
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Rent a HPA tank for only $10.00 with valid driver’s license. Includes
all day air! Save time and money instead of standing in line for CO2
fills.
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Game Begins at 9:30 a.m. -- Reign in Paint at 3:45 p.m. -- Prizes at
4:00 p.m.
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Lunch is served between 11:30 p.m. and 1:30 p.m.
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Pepsi / Gatorade / Snack products are available in vending machines.
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Bottled water will be available in various locations.
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Chronograph/Target Range is available to you after you have registered
and have had a safety briefing. Field limit is 285 FPS. Use the target
range to tune your marker. Entry point Referees will chrono your gun
before you are allowed entry to playing area. No tools allowed at
insertion chronos. Tools will be confiscated at insertion points and on
field of play.
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Although we can do minor quick fixes/repairs, we cannot guarantee that a
gun tech will be available. Tech work is $15.00 per 15 minutes and the
time begins upon consultation.
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Make sure your equipment is working before arriving for the Big Game.
Rental guns are available for $15.00. Be sure to make sure your tank is
in date. If it is not, we will not fill it. Rental HPA tanks are $10.00
with a valid driver’s license.
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Safety Rules must be followed as posted in every staging area.
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We
are not responsible for your gear – keep track of your belongings.
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Teams / Armbands – Team armbands can be found at the Scoreboard table.
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Dress for battle. Props, explosions, visual weapons, and other varieties
of excitement will be deployed. Working with props or attempting to
obtain props may have certain inherent dangers and/or risks. Do not
attempt to do anything beyond your physical ability.
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We
cannot be responsible for encountering beings that are elusive,
frightening, and hungry for human blood.
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Members of the world’s elite and public media may be in attendance to
control what you see and think. No spectators on field of play. No
outside photographers/videographers permitted.
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This is not a drill, be prepared to have a great time!
Equipment Restrictions as follows: Ghillie suits & air cannons must be
approved by the Ultimate Judge. No modified mask/goggle systems, trip wires,
pyrotechnics, knives, PUGS, tanks, laser sights, or changing colors of
armbands. Pump action, semi auto, response, rebound, and ramping modes are
allowed. 15 BPS limit. NO FULL AUTO. Pistols must remain plugged and
holstered while in neutral areas. NERF rockets are NOT permitted. NO Rogue
or Mercenary squads are permitted. Use of CARRY ON PAINT or NOT OBEYING THE
SAFETY RULES or restrictions, will result in expulsion from premises. No
soliciting. SplatterPark employees are clearly identified by our trademark
safety green attire, so if there is anything you need please let us assist
you!
Objective: To have fun and complete missions to acquire points for your
team. The park has been turned into a map of critical missions that can
benefit you or destroy you. Your respective insertion points will have a map
of the playing field. The missions are time sensitive and do have titles,
but destinations will be revealed as you are inserted. The missions contain
clues which are sensitive to the consecutive missions. The completion of
respective missions can accumulate points for your team, may give your team
access to certain weapons, or may be detrimental to your team. The next 6.5
hours are a continuous game of Capture the Flag with several Tactical
Twists. Insertion Referees will guide you into battle. You may be with
hundreds of armed ballers or sent with a few stealthy killers to ruin
someone’s position.
Your defensive base camps are one of four points on the map and your team
will have to rise up and take control of a quadrant on the map and create
your base. Bases
are vulnerable to attack and will be changing frequently due to the
resurgence. Your team also acquires points by successfully completing
missions that are scenario based and tactically oriented. Details for
missions / scenarios are at each team’s insertion point. Flag
stations are scattered across the map which will gain points for your team
if you are able to hold these positions. Several Terrorists,
Aliens, and other characters will be infiltrating your camp to try to
prevent your team from accomplishing these goals. Have fun and get ready for
a great day of paintball!
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BASES – Your team
decides where the resurgence will be: There only four quadrants and only
one team can control one of the four quadrants at any given time.
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Teams / Armbands – Team armbands will be checked out at the scoreboard.
1 armband per player.
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Scores – The scoreboard will be located at the Supersale. Scores will be
based on difficulty of mission and possession of certain key spots
during game play. Eliminations DO count for points. Each Chrono ref will
have a counter and will call in their totals on the hour to report kill
counts. 1 point per kill. Mission points vary depending on difficulty of
scenario and for retrieving clues. Five Flag Stations will be located on
field of play. Control of designated Flag Station with respective team’s
color flag flying will award respective team 400 points. Flag station
points will be awarded on each half hour. Control of your quadrant will
award your team 1700 points.
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Eliminations – If a ball breaks on you or anything you are carrying, you
are eliminated! Play with honor. NO MEDICS! Leave the field of play and
go to insertion point for re-entry to field of play.
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Insertion points
– Both teams will be rallying in the neutral zone near the two insertion
points. Be diplomatic! While most insertions will fortify respective
quadrant, insertions will alternate and be tactically oriented. You must
be inserted with a team, no rogue insertions. All insertions will be
staged by SplatterPark Referees. You will be inserted through the
central path or the east side path depending on nature of mission or
re-deployment. Some insertions may require you to be placed in a bull
pen called the Ring of Doom near your quadrant to prevent poachers.
Barrel Covers on until we spring into action on playing field. Insertion
refs will monitor insertions. White Flag designates neutral inserted
players. Players must stay with insertion until they are called live
players at drop off point.
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Safe Houses – Located on the map near Splatter Hill and Dark Forest
respectively. NO INSERTIONS FROM SAFE HOUSES. Barrel covers must be on
gun before entering Safe House. By entering a safe house you are
removing yourself from play and agree to leave field of play and
re-enter only with a team insertion.
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NO
MEDICS…Play with honor!
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Pilots
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Have the ability to operate an airplane for recon, air strikes, or to
drop paratroopers behind enemy lines. Persons carrying airplane cannot
be eliminated until they have “jumped” from plane and have “paratrooped”
into playing area.
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Prisoner: Humanoid
persona which must be carried or dragged to scoreboard.
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Weapons Facility:
props are inserted on field. Take props to weapons facility to
neutralize or extract chemical agents.
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Supply Hub:
Collect evidence placed on field and take to scoreboard to acquire
points for your team.
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Terminate the
Saboteurs: Extract the dirty bombs left for our destruction and save the
water treatment plant.
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State House: A
power struggle and overtaking of Fort Buckeye. Team with most flags
raised wins points.
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Border Control:
Maintain control of the boundaries of the quadrants for big points!
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SAFETY FIRST – GOGGLES ON AT ALL TIMES WHILE IN SHOOTING AREAS – BARREL
COVERS ON WHEN ELIMINATED, BEING INSERTED, AND IN NEUTRAL / PAVILION
AREAS. No insertions from safe houses!
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