Open Play: Saturday and Sunday 10am-4pm                                                 directions | weather forecast | events calendar | pricing | waiver | photo galleries      

2009 PLAY SCHEDULE & EVENTS

OPEN PLAY:

Saturdays & Sundays 10:00 AM - 4:00 PM

PRIVATE GROUPS & PARTIES:

By Appointment

 

EVENTS:  (more info)
 

March 7, 2009
Park Opens for the 2009 Season

March 22, 2009
3 Man Jam Open Class Tournament
Anyone can play!
(open play and groups still available)

April 12, 2009
Easter Sunday - SplatterPark is closed

April 19, 2009
5 Man Jam Open Class Tournament
Anyone can play!
(open play and groups still available)

May 3, 2009
Spring BIG GAME

(No Private Games)

May 17, 2009
8 Man Woods Jam Open Class Tournament in the woods
Anyone can play!
Pre-registration required for 8 Man Jam in the Woods
(open play and groups still available)

May 25, 2009
Memorial Day - SplatterPark is closed

June 21, 2009
3 Man Jam Open Class Tournament
Anyone can play!
(open play and groups still available)

July 4, 2009
Independence Day - SplatterPark is closed

July 11/12, 2009
Annual CPPA Gathering 2009
Everyone is welcome!
(open play and groups still available)

July 26, 2009
5 Man Jam Open Class Tournament
Anyone can play!
(open play and groups still available)

August 23, 2009
8 Man Jam Open Class Tournament in the woods
Anyone can play!
Pre-registration required for 8 Man Jam in the Woods
(open play and groups still available)

September 7, 2009
Labor Day - SplatterPark is closed

October 4, 2009
Fall BIG GAME

(No Private Games)

November 26, 2009
Thanksgiving - SplatterPark is closed

November 27, 2009
Black Friday – SplatterPark is closed

December 6, 2009
Last day of the 2009 Season.
SplatterPark will be closed beginning Monday Dec. 7 - We look forward to seeing you again when we open in March for the 2010 season!

We want to thank the 2000+ players that participated in our 2008 Big Games.

  We look forward to seeing you at a Big Game in 2009 (dates below).  Keep checking back for more information...

SPRING BIG GAME 2009 FALL BIG GAME 2009
Sunday, May 3rd,  2009 Sunday, October 4th,  2009

Registration 7:00 am  Game Begins 9:30 am

Registration 7:00 am  Game Begins 9:30 am

PRE - REGISTER HERE

PRE - REGISTER HERE

 [ View a video from one of our Big Game players submitted from a previous "Rein in  Paint Finale" ]

SPRING 2009 BIG GAME MAP

 

PAINTBALL FUN    $10,000 IN PRIZES    GREAT BATTLES    A THOUSAND PLAYERS

 

TIPPMANN'S TREASURE II - SPONSORED BY TIPPMANN

Join us on Sunday May 3, 2009 at SplatterPark Paintball Games in Mt. Gilead, Ohio.

Spring Big Game – Tippmann’s Treasure II

Time for change and we wish we had some: The cloak of deception has been lifted from our President and he has been exiled to join the one’s he really serves. Time to fight with the American Spirit that our great country was born with. A call to arms for all gun fighters to bring it and take back what is ours from the terrorist cells that have been infiltrating our economic system with bogus strategies to collapse our country’s backbone. All our liquid assets have been invested in gold and now we must defeat these terrorists before they rob our vaults and defeat us completely.

Join over a thousand paintballers for a great day of fun and prizes!

Welcome to the Big Game. We wish to offer you a safe, fun, and affordable playing environment. Big games at SplatterPark have many surprises that can thrill you or startle you, either way; the memories will stay with you forever! You will be participating in a 6-½ hour continuous game, which will involve many facets other than what you are used to during recreational play! Due to the complexities of this game all players should read this page and become familiar with rules, the map, and the locations of specific areas of service. If you don’t, you are at a disadvantage! 

 

·              SplatterPark is Field Paint Only facility and Big Games are Event Paint Only. No carry on paintballs or grenades.

·              Gates open at 6:00 a.m.

·              Day of registration begins at 7:00 a.m.

·              BIG GAME ID CARD must be visible at all times! Do not lose it - no other will be given!

·              Regular pricing applies to Big Games. Air punches are provided with Full Pack / Half Pack purchases.

·              Additional air tokens can be purchased – (2) tokens for $5 or (1) token for $3.

·              AIRPASS can be purchased for $10 for unlimited air fills on respective tank.

·              Rent a HPA tank for only $10.00 with valid driver’s license. Includes all day air! Save time and money instead of standing in line for CO2 fills.

·              Goggles on at all times while in shooting areas. Barrel Covers must be on gun when not playing.

·              Game Begins at 9:30 a.m. -- Reign in Paint at 3:45 p.m. -- Prizes at 4:00 p.m.

·              Lunch is served between 11:30 p.m. and 1:30 p.m.

·              Pepsi / Gatorade / Snack products are available in vending machines.

·              Bottled water will be available in various locations.

·              Chronograph/Target Range is available to you after you have registered and have had a safety briefing. Field limit is 285 FPS. Use the target range to tune your marker. Entry point Referees will chrono your gun before you are allowed entry to playing area. No tools allowed at insertion chronos. Tools will be confiscated at insertion points and on field of play.

·              Although we can do minor quick fixes/repairs, we cannot guarantee that a gun tech will be available. Tech work is $15.00 per 15 minutes and the time begins upon consultation.

·              Make sure your equipment is working before arriving for the Big Game. Rental guns are available for $15.00. Be sure to make sure your tank is in date. If it is not, we will not fill it. Rental HPA tanks are $10.00 with a valid driver’s license.

·              Safety Rules must be followed as posted in every staging area.

·              We are not responsible for your gear – keep track of your belongings.

·              Teams / Armbands – Team armbands can be found at the Scoreboard table.

·              Dress for battle. Props, explosions, visual weapons, and other varieties of excitement will be deployed.

·              We cannot be responsible for encountering beings that are elusive, frightening, and hungry for human blood.

·              Members of the world’s elite and public media may be in attendance to control what you see and think. No spectators on field of play. No outside photographers/videographers permitted.

·              This is not a drill, be prepared to have a great time! 

·              ALL PAINTBALLS AND GRENADES MUST BE PURCHASED DAY OF EVENT AT SPLATTERPARK. NO CARRY ON PAINT OR GRENADES.

Equipment Restrictions as follows: Ghillie suits & air cannons must be approved by the Ultimate Judge. No modified mask/goggle systems, trip wires, pyrotechnics, knives, PUGS, tanks, laser sights, or changing colors of armbands. Pump action, semi auto, response, rebound, and ramping modes are allowed. 15 BPS limit. NO FULL AUTO. Pistols must remain plugged and holstered while in neutral areas. NERF rockets are NOT permitted. NO Rogue or Mercenary squads are permitted; instead a Special Operations Unit (SOU) will take care of business! Use of CARRY ON PAINT or NOT OBEYING THE SAFETY RULES or restrictions, will result in expulsion from premises. No soliciting. SplatterPark employees are clearly identified by our trademark safety green attire, so if there is anything you need please let one of us know!

 Objective: To have fun and complete missions to acquire points for your team. The park has been turned into a map of threat levels so severe you are destined to engage enemies both foreign and domestic. Your respective insertion points will have a map with mission times to take over key points of the field. The next 6.5 hours are a continuous game of Capture the Flag with several Tactical Twists. Insertion Teams (NO LIMITZ and Central Ohio Pirates) will guide you into battle. You may be with hundreds of armed ballers or sent with a few stealthy killers to ruin someone’s position. Your defensive base points are Great Lakes (Orange Team) & Yellowstone (Blue Team). Capture the Flag between the two respective team’s bases is continuous from 9:30am until 3:30pm. Your team also acquires points by successfully completing missions that are scenario based and tactically oriented. Details for missions / scenarios are at each team’s insertion point.  Several Special Response Teams, Terrorists, Aliens, and other characters will be infiltrating your camp to try to prevent your team from accomplishing these goals. Have fun and get ready for battle!

·          BASES – Great Lakes (Orange Team) & Yellowstone (Blue Team)

·          Teams / Armbands – Team armbands can be found at the Information HQ / Scoreboard table.

·          Eliminations – If a ball breaks on you or anything you are carrying, you are out! Play with honor. We will not be using medics or priests today! Leave the field of play and go to insertion point for re-entry to field of play.

·          Insertion points – Both teams will be rallying in the neutral zone near the two insertion points. Be diplomatic! Insertions will alternate and be tactically oriented. You must be inserted with a team, no rogue insertions. All insertions will be staged by NO LIMITZ and Central Ohio Pirates. You will be inserted through the central path or the east side path depending on nature of mission or re-deployment. Barrel Covers on until we spring into action on playing field.

·          Safe Houses – Located on the map near Splatter Hill and Dark Forest respectively. These areas are diplomatic areas where you can socialize with other players before going back to neutral zones. NO INSERTIONS FROM SAFE HOUSES.

·          High Commanders – SplatterPark’s sponsored teams No Limitz will command the Blue team and Central Ohio Pirates will command the Orange team. Insertion Referees will assist with coordination of insertions.

·          NO MEDICS…Play with honor!

·          Pilots – Have the ability to operate an airplane for recon, air strikes, or to drop paratroopers behind enemy lines. 

·          Special Operations Units (SOU’s)  – Each team will have a SOU to carry out the dastardly missions to gain points for each respective team. They will be highly visible as representatives of their team. Teams will be using props to complete each mission. Protect and assist your SOU!

·          Scores – The scoreboard will be located in front of the main target range chrono area. Scores will be based on difficulty of mission and possession of certain key spots during game play. Eliminations DO count for points. Each Chrono ref will have a counter and will call in their totals on the hour to report kill counts. 1 point per kill. Capture the flag is worth 300 points for each respective flag hang. Mission points vary depending on difficulty of scenario.

·          SAFETY FIRST – GOGGLES ON AT ALL TIMES – BARREL COVERS ON WHEN ELIMINATED, BEING INSERTED, AND IN NUETRAL / PAVILLION AREAS.

                            

 
 
 

 

 

©  SplatterPark LTD, Inc. All Rights Reserved. 1.888.877.5288

 The information contained herein is thought to be accurate.  SplatterPark or its associates assumes no responsibility for errors or omissions.  Content subject to change without notice.  Some graphics or logos used with the permission of the the respective companies.  Prices subject to change without notice.